open playerloop

Development / Unity

Unity character

Modeled, rigged, and prepared a stylized fox character for real-time avatar use within a 50,000-polygon budget.

MY ROLE · 3D artist · lighting · animation

DevelopmentUnity

A CLOSER LOOK

Media

BEHIND THE WORK

Scope included optimized geometry and topology, skeleton creation, skin weight painting, deformation for the body, limbs, head, ears, and tail, humanoid bone mapping, fox-specific bones, VRM conversion and spring bones for secondary motion where required.

Stylized character modeling

The character was developed around an anime-inspired silhouette, layered costume elements, and a clear visual read from multiple angles. The model balances visual detail with the polygon limit required for the project.

VRM rigging and use

Rigging for VRM use was part of the deliverable, with the character prepared for a workflow that depends on a suitable model structure and controllable pose or movement.

Working within 50K polygons

The 50,000-polygon budget made efficient use of geometry a core constraint. Detail had to be focused on the areas that contributed most to the character’s silhouette, costume, and overall presentation.

[ client & scope ]

Stylized Fox

Scope included optimized geometry and topology, skeleton creation, skin weight painting, deformation for the body, limbs, head, ears, and tail, humanoid bone mapping, fox-specific bones, VRM conversion and spring bones for secondary motion where required.

WORDS FROM THE CLIENT

Client feedback

5.0/5

“Saad did an incredible job with the full body rigging project! The quality of work was outstanding, and everything was completed successfully and on schedule. Communication was smooth throughout the entire process, making it a truly great experience. I highly recommend Saad for any rigging needs and look forward to working together again in the future!”

Client feedback · Upwork · Hyper Realistic Full Body Rigging

Sep 7, 2026 – Oct 6, 2026

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